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Designed for the real world
The most exciting of learner exprience is of little use if it's beyond your reach to supply and sustain it.
In the real world
In the real world implementing games based learning can be fraught with traps, not least of which are the financial ones. Organisations embark on a point solution for
- finding the solution works in one use case but is prohibitively expensive to adapt to other that you can see would benefit
- complex supply changes with specialist providers
- finding the cost of adapting and maintaining the existing solution spirals over time
- requiring client devices that are beyond the reach of your learner audiences
- assuming everyone has access to high end data packages
to name but a few. It's one of the reasons too many rorganisations have one example of games based learning but no more. Learners and their needs are varied, acquiring a random set of point solutions for thier needs is complex, costly and confusing.
From the outset, Applio set about solving the problem of how to avoid these traps. The solution has to work for the learners but it also has to work for the people tasked with delivering that learning in increasing competitive and challanging landscape.
Designed to be sustainable
When applio was developed, one of the main criteria was to create a system that was sustainable rather than a flash in the pan. This has taken time and considerable ingenuity. Along the way we've dropped many seemingly good ideas precisely because they didn't align to our design goal of creating something that would offered long term ease of use, versitility and value.
In addition the underlying structure of the system was deliberatley designed to absorb new ideas and learning technologies in order to safeguard your investment. For example, read our posting on how we will (and sometimes won't) integrate some of the latest developments in AI.
The key elements of our solution are play to the enduring elements of how humans behave: the desire to construct and learn from stories, the safety and fun of supporting and learn from each other, the need for variety and flexibility to allow people to engage on thier own terms.
We've also put huge amouts of time and effort into making your content go further through reuse and repurposing. If we told you that a learning experience with
Set off fireworks or dig a well ?
No we've not lost the plot. This is the analogy we use for an organisations GBL spend. It's easy to spend a significant amount of money on a spectacular looking one off project and if the business case justifies it then that's great. However, in the current climate many organisations are looking for innnovative ways to engage their learnings without having that killer single business case. What they need is a sustainable solution that comes in at a sensiible price point and that can be returned to time and again, each time increasing the ROI on that investment. That's where the well (and applio's platform) come in!
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